UCSF study: Special video game may help reduce ADHD
SAN
FRANCISCO — After playing a special video game for four weeks, a group
of children with sensory processing dysfunction who also suffered from
attention deficit hyperactivity disorder showed such noticeable
improvements in attention span that a third of them no longer fit the
criteria for ADHD, according to a new study.
In the UC San Francisco
report,
which appeared Wednesday in the scientific journal PLOS ONE,
researchers measured the impact of cognitive training on attention spans
among 38 children with the dysfunction, and compared them with 25
typically developing children of the same age and gender.
Sensory processing dysfunction affects 5 percent of all
children, according to the American Occupational Therapy Association,
and is more prevalent among those with autism and ADHD.
The condition can cause extreme sensitivity to stimuli such
as loud noise or bright lighting, and poor sensitivity to others,
leading to inappropriate behavior such as crashing into walls or overly
aggressive hugging.
The researchers determined that 20 of the 38 children with
the dysfunction also suffered from ADHD, according to their parents. But
after playing the video game for 25 minutes, five days a week for a
month, seven of the 20 children had improved so much they no longer
appeared to meet the criteria for ADHD, the study found. And parents
told researchers that the improvements in their children had continued
nine months after the training.
“This is our first step in personalizing care for these
children, and we’re excited to be approaching it with cognitive
training,” senior author Elysa Marco, M.D., an associate professor in
the UCSF departments of neurology, psychiatry and pediatrics, said in a
statement.
ADHD, which affects about 10 percent of school-age children,
is a behavioral disorder that leads to children having trouble focusing
and acting impulsively.
Ranging in age from 8 to 11, the children were asked to play
the video game that uses a digital platform called Project: EVO. The
game involves visual and auditory feedback. The researchers said the
study uses algorithms to assess a player’s ability level, adjusting the
difficulty of the game as the child becomes more proficient. Players
navigate a character through winding paths, avoiding walls and
obstacles, while responding to colored targets.
The video game uses software developed by Akili Interactive
Labs in Boston. If approved as a medical device by the Food and Drug
Administration, the researchers said it could become available through a
child’s medical provider and eventually covered by health insurance
companies.
“These findings are also important to consider from the
perspective that one size doesn’t fit all, as there were selective
benefits of this intervention for some of these children compared to
their counterparts without attentional deficiencies,” lead author
Joaquin Anguera, an assistant professor in the UCSF departments of
neurology and psychiatry, said in a statement.
The study’s co-authors also included Anne Brandes-Aitken,
Ashley Antovich, Camarin Rolle and Shivani Desai, all with UCSF’s
neurology department.
UCSF study: Special video game may help reduce ADHD
SAN
FRANCISCO — After playing a special video game for four weeks, a group
of children with sensory processing dysfunction who also suffered from
attention deficit hyperactivity disorder showed such noticeable
improvements in attention span that a third of them no longer fit the
criteria for ADHD, according to a new study.
In the UC San Francisco
report,
which appeared Wednesday in the scientific journal PLOS ONE,
researchers measured the impact of cognitive training on attention spans
among 38 children with the dysfunction, and compared them with 25
typically developing children of the same age and gender.
Sensory processing dysfunction affects 5 percent of all
children, according to the American Occupational Therapy Association,
and is more prevalent among those with autism and ADHD.
The condition can cause extreme sensitivity to stimuli such
as loud noise or bright lighting, and poor sensitivity to others,
leading to inappropriate behavior such as crashing into walls or overly
aggressive hugging.
The researchers determined that 20 of the 38 children with
the dysfunction also suffered from ADHD, according to their parents. But
after playing the video game for 25 minutes, five days a week for a
month, seven of the 20 children had improved so much they no longer
appeared to meet the criteria for ADHD, the study found. And parents
told researchers that the improvements in their children had continued
nine months after the training.
“This is our first step in personalizing care for these
children, and we’re excited to be approaching it with cognitive
training,” senior author Elysa Marco, M.D., an associate professor in
the UCSF departments of neurology, psychiatry and pediatrics, said in a
statement.
ADHD, which affects about 10 percent of school-age children,
is a behavioral disorder that leads to children having trouble focusing
and acting impulsively.
Ranging in age from 8 to 11, the children were asked to play
the video game that uses a digital platform called Project: EVO. The
game involves visual and auditory feedback. The researchers said the
study uses algorithms to assess a player’s ability level, adjusting the
difficulty of the game as the child becomes more proficient. Players
navigate a character through winding paths, avoiding walls and
obstacles, while responding to colored targets.
The video game uses software developed by Akili Interactive
Labs in Boston. If approved as a medical device by the Food and Drug
Administration, the researchers said it could become available through a
child’s medical provider and eventually covered by health insurance
companies.
“These findings are also important to consider from the
perspective that one size doesn’t fit all, as there were selective
benefits of this intervention for some of these children compared to
their counterparts without attentional deficiencies,” lead author
Joaquin Anguera, an assistant professor in the UCSF departments of
neurology and psychiatry, said in a statement.
The study’s co-authors also included Anne Brandes-Aitken,
Ashley Antovich, Camarin Rolle and Shivani Desai, all with UCSF’s
neurology department.
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